AI Insights · Timothy · January 2023
Top 5 Platformer Games on Android in Oceania - Q4 2022
Explore the performance of the top 5 platformer games on Android in Oceania during Q4 2022, based on data from Sensor Tower.
In the fourth quarter of 2022, the Android platform in Oceania saw interesting trends among the top 5 platformer games. According to Sensor Tower, here is an overview of their performance in terms of weekly downloads, revenue, and active users.
Stumble Guys
Published by Scopely, this game experienced a fluctuating trend in weekly revenue, starting at approximately $12K and ending the quarter at around $3.5K. Weekly downloads saw a significant drop from around 25K at the beginning of the quarter to about 4.5K by the end. Weekly active users also declined, from around 144K to 82K over the same period.
Tall Man Run
Supersonic Studios LTD's game showed low but gradually increasing revenue, peaking at $37 in the final week of December. Downloads surged dramatically, especially in December, reaching around 20K. Active users mirrored this trend, climbing from around 22K at the start of Q4 to over 55K by the end.
Crowd Evolution!
Rollic Games published this title, which saw consistent revenue throughout the quarter, ending at approximately $291. Downloads peaked in late October with about 12K but fluctuated thereafter, ending at around 7.5K. Active users also fluctuated, peaking at around 35K in late October and ending the quarter at approximately 32K.
Subway Surfers
SYBO Games' evergreen title experienced a steady decline in revenue, starting from $1.8K and settling around $577 by the end of the quarter. Downloads remained relatively stable, with a slight increase towards the end, reaching nearly 9.8K. Active users showed some volatility, peaking at around 213K in late September and ending at approximately 137K.
Number Master: Run and merge
Published by KAYAC Inc., this game had no revenue data available. Downloads saw a significant spike in late November, reaching around 13K, and maintained a higher range through December. Active users followed a similar pattern, peaking at around 15K in mid-December before slightly declining to around 9.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.